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Scoring and Judgment

The scoring system and judgment system in Bemuse focuses on both accuracy and combo.

Judgment​

When hitting the note, the accuracy of your button press will be judged according to this table:

JudgmentNormalLevel5Level4Level3BeginnerScore
Meticulous20ms21ms22ms23ms24ms100%
Precise50ms60ms70ms80ms100ms80%
Good100ms120ms140ms160ms180ms50%
Offbeat200ms200ms200ms200ms200ms0%

The different timegates are designed to make the game easier for beginners, with a gradual increase in difficulty the harder the song gets. They are divided as follows:

TimegateSong Level
Beginner1-2
Level33
Level44
Level55
Normal6+

The final score is split into 2 parts:

  • 500000 for accuracy
  • 55555 for combo bonus

Each combo has an associated score.

Combo numberCombo score
00
1–221
23-502
51-913
92–1604
161~∞5

Combo bonus is the sum of combo score for each hit, divided by maximum possible value, times 55555.

Example: There are 100 notes. 60 notes have been hit, I missed a note, and hit 39 other notes.

  • Obtained combo score = 108 for first 60 notes + 56 for 39 other notes = 164
  • Maximum possible combo score = 237
  • Combo bonus = 164 / 237 * 55555 = 38443

Grading​

After playing the game, the grade is calculated according to this table:

GradeMinimum Score
F0
D300000
C350000
B400000
A450000
S500000

References​