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Scoring and Judgment

The scoring system and judgment system in Bemuse focuses on both accuracy and combo.

Judgment

When hitting the note, the accuracy of your button press will be judged according to this table:

JudgmentNormalLevel5Level4Level3BeginnerScore
Meticulous20ms21ms22ms23ms24ms100%
Precise50ms60ms70ms80ms100ms80%
Good100ms120ms140ms160ms180ms50%
Offbeat200ms200ms200ms200ms200ms0%

The different timegates are designed to make the game easier for beginners, with a gradual increase in difficulty the harder the song gets. They are divided as follows:

TimegateSong Level
Beginner1-2
Level33
Level44
Level55
Normal6+

The final score is split into 2 parts:

  • 500000 for accuracy
  • 55555 for combo bonus

Each combo has an associated score.

Combo numberCombo score
00
1–221
23-502
51-913
92–1604
161~∞5

Combo bonus is the sum of combo score for each hit, divided by maximum possible value, times 55555.

Example: There are 100 notes. 60 notes have been hit, I missed a note, and hit 39 other notes.

  • Obtained combo score = 108 for first 60 notes + 56 for 39 other notes = 164
  • Maximum possible combo score = 237
  • Combo bonus = 164 / 237 * 55555 = 38443

Grading

After playing the game, the grade is calculated according to this table:

GradeMinimum Score
F0
D300000
C350000
B400000
A450000
S500000

References