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›Developers

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  • Preparing Song for Online Play [NEW]
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  • The Game Loop
  • Skinning
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Game Options and Configuration

This page lists various options for configuring game objects.

Options for Loading Game

bms
A Resource object for the BMS file to play.
assets
A Resources object that contains the BMS resources needed by the BMS file: keysounds, images, and movies, for example.
metadata
An Object containing song metadata.
options
An Object containing game options.

Song Metadata

title
A String representing the song title.
artist
A String representing the song's artist.
genre
A String representing the song's genre.
subtitles
A Array of String representing the song's subtitles.
subartists
A Array of String representing the song's sub-artists. This may include BGA maker and note charter.
volwav
The playback volume of the BMS. This metadata overrides the BMS #VOLWAV header.

Game Options

players
An Array of player options.

Player Options

speed
The speed effector.
← SkinningColors →
  • Options for Loading Game
  • Song Metadata
  • Game Options
  • Player Options
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