switches to BMS mode if on1ms ‣
(0,s.$v)(a.initialState).when(i(u.CHANGE_SCRATCH_POSITION({position:"right"}))).then(a.scratchPosition,(0,s.We)("right")).and((e=>{var t=new r
c()(t._expr(t._capt("BM"===t._capt(t._capt(e,"arguments/0/left/object")["player.P1.mode"],"arguments/0/left"),"arguments/0"),{content:"assert(state['player.P1.mode'] === 'BM')",filepath:"Options.spec.js",line:101}))}))